Most teams have experienced this at least once:
- You ship a feature that took weeks, and users barely react.
- You ship a small improvement, and satisfaction jumps.
- You add “helpful” nudges, and complaints suddenly spike.
This is usually not a delivery problem. It is an expectations problem.
The Kano Model helps you reason about a simple but often ignored idea:
A feature’s impact is not determined by how “good” it is. It is determined by what users expect
1. Why “More Features” Don’t Always Increase Satisfaction
It is easy to fall into the equation:
More features = more value = higher satisfaction
But real user satisfaction does not work like a checklist. People do not “sum up” features in their heads. They react based on expectations.
1) The three expectation traps teams fall into
(1) “If we build it, they will appreciate it.”
Users often treat many improvements as table stakes. When something is expected, delivering it rarely creates delight.
(2) “If users asked for it, it must increase satisfaction.”
Users frequently ask for things that make sense in isolation, but do not change how they feel about the product.
(3) “If we add options, we reduce friction.”
More controls can increase cognitive load. Some “power features” accidentally create complexity that users did not want.
2) A simple mental model: satisfaction is asymmetric
A feature can behave in three different ways:
- If it is missing, users get angry
- If it exists, users feel neutral
- If it exists, users feel pleasantly surprised
These are three different relationships, and they require different product decisions.
That is where the Kano Model becomes useful.
2. What the Kano Model Really Is (Beyond a Prioritization Tool)
Many people first encounter Kano as “a framework to prioritize features.” That is not wrong, but it is incomplete.
The Kano Model is best understood as:
A framework for mapping product capabilities to emotional responses
Originally developed by professor Noriaki Kano in the context of quality management, Kano starts from a practical observation:
- Not every improvement creates appreciation
- Some improvements are simply expected
- Some improvements can even create frustration
That is why Kano is not only asking “what should we build next?” It is helping you identify:
- which capabilities are decisive for satisfaction
- which ones are neutral
- which ones actively hurt the experience
One reason Kano remains useful today is that it applies beyond “features” in the narrow sense. You can classify:
- product capabilities (search, onboarding, security)
- service elements (support response time, refunds)
- experience decisions (notifications, defaults, friction)
- even policy choices (limits, verification requirements)
Kano then groups these elements into five categories based on how people value and emotionally respond to them. This classification is what makes Kano practical for prioritization, but the underlying purpose is deeper: understanding expectation-driven satisfaction.
It is less about “what to build” and more about:
- How users interpret value
- Why some improvements are invisible
- Why some features backfire
- How expectations evolve over time
1) Kano reframes the core question
Most prioritization frameworks ask something like:
- What has the biggest impact?
- What is the highest ROI?
- What is the lowest effort?
Kano asks a different question:
“If this feature exists (or doesn’t), what emotional reaction does it trigger?”
This is why Kano connects naturally to many areas:
| Area | How Kano connects |
|---|---|
| UX | Expectations shape what feels “usable” vs “annoying” |
| Growth | Delight can drive sharing, but basics prevent churn |
| Pricing | Some capabilities are assumed at a given price point |
| Strategy | Differentiation often comes from “Attractive” features |
| Support | Complaint intensity often signals “Must-be” gaps |
2) Kano is about relationships, not checklists
A crucial nuance:
- Kano is not saying “this is a good feature” or “this is a bad feature.”
- Kano is saying “this feature behaves like this in the user’s mind.”
That distinction matters because the same feature can land differently depending on:
- user segment (novice vs expert)
- context (work vs personal use)
- category norms (what competitors already provide)
- culture and timing (expectations change)
3. The Five Types of User Expectations
The Kano Model classifies features into five categories. The categories are easier to use if you treat them like expectation patterns, not labels you apply once and forget.
Below, I’ll define each category in plain language and give examples that are different from your reference text, to keep this original and reusable.
| Kano category | When present | When absent | What it usually means |
|---|---|---|---|
| Must-be | Neutral | Anger | Baseline trust and legitimacy |
| One-dimensional | Satisfaction rises | Dissatisfaction rises | Competitive performance lever |
| Attractive | Delight | Neutral | Differentiation and surprise |
| Indifferent | Neutral | Neutral | Low ROI, often vanity work |
| Reverse | Dissatisfaction | Relief | Overreach, intrusive experience |
1) Must-be (Basic expectations)
A Must-be feature is something users assume will exist.
- If it is missing: strong dissatisfaction
- If it exists: little or no extra satisfaction
Examples
- A team chat tool: message delivery reliability (messages do not vanish, sync works across devices)
- An online store: accurate order confirmation and receipt
- A password manager: encryption and secure credential handling that matches category norms
How Must-be features usually show up in real life
- Users rarely praise them.
- Users complain loudly when they fail.
- Support tickets feel “obvious” but still hurt trust.
Signals you might be missing a Must-be
- Reviews that say “I can’t believe this doesn’t have…”
- Complaints that treat the issue as unacceptable, not inconvenient
- Customers framing it as “unsafe,” “unreliable,” or “unprofessional”
2) One-dimensional (More is better)
A One-dimensional feature creates satisfaction in proportion to how well it performs.
- More performance: more satisfaction
- Less performance: more dissatisfaction
Examples
- Video conferencing: audio clarity and meeting stability
- Food delivery: delivery speed and ETA accuracy
- Search inside an app: relevance of results and response time
A practical way to spot One-dimensional features
Users talk in gradients:
- “It’s faster than X.”
- “It’s too slow.”
- “Accuracy improved.”
- “This saves me time.”
These features tend to fit naturally into metrics and benchmarking.
3) Attractive (Unexpected delight)
An Attractive feature creates delight when present, but does not create anger when absent.
- If it exists: pleasant surprise
- If it’s missing: users are mostly fine
These often address latent needs, meaning needs users do not articulate clearly until they experience a good solution.
Examples
- Calendar app: automatically suggesting focus blocks based on meeting load
- Expense tracker: detecting a subscription and asking if you want to categorize it as recurring
- Learning platform: generating a personalized practice plan after a quiz
A key nuance
Attractive features are not “random gimmicks.” The best ones feel like:
- “Oh, that’s exactly what I needed”
- “I didn’t know software could do that for me”
- “This makes me feel taken care of”
4) Indifferent (Users do not care)
An Indifferent feature has little effect either way.
- If it exists: no meaningful satisfaction
- If it’s missing: no meaningful dissatisfaction
This category is uncomfortable, because teams often invest in these features with good intentions.
Examples
- Most products: overly granular profile badges that users never look at
- Internal tools: a dashboard widget that looks nice but is never used in decisions
- Note apps: five different ways to animate a checkbox
Common reason Indifferent features happen
They are often built because:
- a stakeholder requested it
- it sounded like “best practice”
- it felt easy to ship
- it looked good in a demo
Kano gives you language to say: “This might be real work with no emotional return.”
5) Reverse (The more you add, the worse it feels)
A Reverse feature makes some users less satisfied when it is present.
- If it exists: dissatisfaction increases
- If it’s missing: satisfaction increases
This often happens when “helpful” turns into “intrusive.”
Examples
- Aggressive onboarding popups that block the task every time
- Autoplay audio/video in contexts where users want control
- Over-personalized recommendations that feel creepy rather than useful
Reverse features are frequently segment-dependent
What power users love might annoy novices, or the other way around. That is why Kano often pairs well with segmentation.
4. When the Kano Model Works Best
The Kano Model is powerful, but it is not universally applicable. Like most frameworks, it shines in certain contexts and becomes less reliable in others.
Understanding these boundaries is just as important as understanding the model itself.
1) Improving an existing product
If your product already has:
- an active user base
- recurring usage patterns
- support tickets, reviews, or interviews
then Kano becomes very actionable.
In these environments, users have already formed opinions about:
- what is “normal”
- what feels “missing”
- what feels “extra”
Kano helps you separate:
- features that restore trust
- features that increase satisfaction
- features that only look useful internally
2) When feature count keeps growing but satisfaction doesn’t
Many mature products hit this wall:
- roadmap keeps filling up
- releases go out regularly
- but NPS, retention, or qualitative feedback stay flat
This is often a sign that:
- Must-be features are underperforming, or
- effort is being spent on Indifferent features
Kano gives teams language to say:
“We are building things, but not improving expectations.”
3) Competitive parity without clear differentiation
When your product feels “similar to everything else,” Kano can help diagnose why.
Common pattern:
- You match competitors on One-dimensional features
- You assume that alone should win users
- But users still describe your product as “fine” or “okay”
This often means:
- Attractive features are missing, or
- Your Must-be features are only barely acceptable
Kano helps reframe differentiation as:
“Where can we exceed expectations that users did not even realize they had?”
4) A useful rule of thumb
Kano is strongest when:
- users can compare your product to alternatives
- expectations are shaped by category norms
- emotional reactions are visible in feedback
Kano is weaker when:
- users are still discovering what the product is
- behavior is experimental rather than habitual
- there is no shared mental model yet
5. A Practical Example: Applying Kano Thinking Without Surveys
When people hear “Kano Model,” they often imagine a structured survey with paired functional and dysfunctional questions. That approach can be useful, but it is not required.
1) Step 1: Collect Expectation Signals
You can start Kano analysis with sources you likely already have.
| Source | What to look for |
|---|---|
| Support tickets | Frustration, urgency, repetition |
| App reviews | Emotional language, assumptions |
| User interviews | What feels “obvious” vs “surprising” |
| Churn reasons | What broke trust |
| Sales calls | What prospects assume should exist |
You are not counting frequency yet, but listening for expectation clues.
2) Step 2: Listen for Emotional Intensity, Not Feature Ideas
A practical mistake is to focus on what users mention, rather than how they mention it.
Instead of logging “feature requests,” pay attention to tone.
Strong dissatisfaction (Must-be candidates)
- “This should never happen.”
- “I can’t rely on this.”
- “How is this even acceptable?”
Neutral acknowledgment (Often Indifferent)
- “Nice, I guess.”
- “I didn’t really notice.”
- “Sure, that’s fine.”
Surprise or delight (Attractive candidates)
- “I didn’t expect that.”
- “That saved me time.”
- “This is actually really thoughtful.”
The same feature can appear in all three buckets, depending on the phrasing and context.
3) Step 3: Use Two Simple Kano Questions in Discussions
You can apply Kano thinking in meetings, reviews, or interviews using two lightweight questions.
Question 1: “If this did not exist, how upset would users be?”
- Very upset → likely Must-be or One-dimensional
- Mildly annoyed → possibly One-dimensional
- Not upset → Attractive or Indifferent
Question 2: “If this existed and worked well, how surprised would users be?”
- Not surprised at all → Must-be
- Somewhat satisfied → One-dimensional
- Pleasantly surprised → Attractive
You do not need perfect answers.
You are looking for directional clarity.
4) Step 4: Validate with Real Behavior, Not Opinions
Words matter, but behavior matters more.
To validate your interpretation, look for signals like:
- Do users abandon flows when this fails?
- Do they create workarounds?
- Do they mention it only after experiencing it?
For Attractive features in particular:
- Users rarely ask for them in advance
- They talk about them after they exist
That is a strong hint you are dealing with latent needs.
6. The Most Common Misuses of the Kano Model
The Kano Model is simple on the surface, which makes it easy to misuse. Most mistakes do not come from misunderstanding the categories. They come from overconfidence in classification.
Below are the patterns I see most often when teams apply Kano thinking in the real world.
1) Over-investing in Attractive features
Attractive features are exciting. They are also dangerous when misunderstood.
A common mistake is believing:
“Delight is how we win, so we should focus there.”
The problem is that delight cannot compensate for broken expectations.
What this looks like in practice
- Users complain about reliability, but the roadmap is full of novelty
- NPS comments mention frustration, not boredom
- Teams celebrate launches that do not change retention
Attractive features work only after Must-be expectations are solid.
If basics are shaky, delight feels misplaced, or even insulting.
2) Underestimating Must-be features because they feel “boring”
Must-be features rarely show up in success metrics:
- no spike in usage
- no social buzz
- no praise
This creates a dangerous illusion that they do not matter.
In reality, Must-be features are silent deal-breakers.
Must-be features do not create satisfaction. They prevent dissatisfaction.
If you only optimize for visible impact, you will miss them until churn forces the issue.
3) Treating Kano categories as fixed forever
One of the most important ideas in the Kano Model is also the most ignored:
User expectations move over time.
A feature’s category is not permanent.
A typical evolution path
- Attractive → One-dimensional → Must-be
What was once surprising becomes normal. What was once normal becomes assumed.
Example
- Two-factor authentication
- Once Attractive
- Then One-dimensional
- Now Must-be in many categories
Teams that forget this end up celebrating yesterday’s wins.
4) Ignoring segmentation
Kano categories are not universal truths. They are segment-specific.
A feature can be:
- Attractive for one group
- Must-be for another
- Reverse for a third
Ignoring this leads to confusing feedback like:
- “Some users love it, others hate it”
- “Reviews contradict each other”
They are not contradicting. They are speaking from different expectations.
5) Using Kano to justify decisions retroactively
Another subtle misuse is using Kano as a storytelling device after decisions are made.
This sounds like:
- “This was Indifferent anyway, so it’s fine that it failed”
- “Users didn’t get it because it was Attractive”
Kano is most valuable before commitment, not as a postmortem excuse.
If you only apply it after outcomes are known, it becomes confirmation bias with better vocabulary.
6) Confusing “users didn’t ask for it” with “users don’t want it”
Attractive features often fail this test.
Because they address latent needs:
- users do not ask for them directly
- surveys may not surface them
- usage only makes sense after exposure
Misinterpreting silence as lack of demand leads teams to underinvest in meaningful innovation.
The key is to differentiate:
- lack of awareness
- lack of interest
Kano helps, but only if you interpret signals carefully.
7) Turning Kano into a rigid scoring system
Some teams attempt to score features like:
- Must-be = 1
- One-dimensional = 2
- Attractive = 3
This creates false precision. Kano categories describe patterns of perception, not numeric value.
Forcing them into a ranking system usually strips away the nuance that made Kano useful in the first place.
7. Final Thought
Users do not experience products as a list of features.
They experience them through expectations.
- When expectations are met, satisfaction is quiet.
- When they are violated, dissatisfaction is immediate.
The Kano Model works best as a lens, not a checklist.
It explains why some work prevents frustration, some creates surprise, and some stays invisible.
One thing to remember:
Today’s delight becomes tomorrow’s baseline.
Great products are not defined by how many features they have, but by how well they understand and manage user expectations.

